Wrath of the Lich King Shaman

I know I've mentioned before how your avatar and style of play in World of Warcraft has a gtendency to reveal a lot about who you really are and how you find your play in your everyday world. In my case, nothing brought this fact home more clearly than discovery of the option to become a shaman. Because I naturally become "the team mom" of every group I join?even if it's a group of team mom's, go figure?I always become the caretaker, confidante, healer, and rescuer.

So, it came naturally that, in Wrath of the Lich King, I should become one of the shamans. Ibn this role, I enhance all the powers of all the warriors in my party, collecting mostly stationary totems for myself. In other words, just like in real life, I do a whole lot of good, but I never become the star polayer who scores all the winning goals. I'm okay with that?totally okay with that. I would caution, however, warriors with big-egos and really cool mounts shouldn't take-on a shaman's role. The role requires the ability to subordinate your own ego and skills to the whole party's needs. If the party has no leading scorer, all the shamanism in the world isn't really gonna get us any further toward defeating Arthras and keeping the world safe from the plague.

The shaman's role requires working knowledge of almost every aspect of the game. Setting aside the requirement for exceptional strategic, protective, and healing powers?which ought to come naturally for any wanna-be shaman?the role requires general knowledge of everybody's role rather than specialized knowledge of any single function. Before she gets even to that place, though, the shaman must prove she's trustworthy. As the party advances toward its goals, everyone in the party must depend on the shaman. Only a really evil player would try to go rogue in this role.

My party's shaman, I have potential to bring three talents into the mix?offensive spell-casting, melee combat, or healing. I control and adapt my rewards to build the skills that best suit me. For me, offensive spell-casting and healing just came naturally. When I skillfully, strategically combine my talents and totems, I can use them offensively within my fifty yard radius, or I can use them defensively to help establish perimeters around members of my party.

The naturalness of my role as shaman yields a great lesson for all players: Given that you will play the game pretty much in-sync with how you wage your life, you definitely should choose and develop the character that seems most genuine?natural and authentic?to you.

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