Posts Tagged ‘wow’

Wrath of the Lich King Collector’s Edition – More about Evolution

Sunday, March 7th, 2010

"Wrath of the Lich King" debuted in October, 2008, and the Collector's Edition appeared shortly after the game alone went gold and then platinum. Since the Collector's Edition ran rapidly up the sales charts, demand for its separate pieces steadily grew and became more clamorous. Finally, in time for the 2008 holiday market, the CD soundtrack and two books of the game's phenomenal artwork appeared on the market. Collectors of WoW memorabilia were thrilled, because appearance of the separate pieces added value to the complete boxed set. Lovers of WoW stuff were thrilled, because they could buy their favorites without forking over more than $100 for the whole set.

Cinematic Art of World of Warcraft: The Wrath of the Lich King showcases more than 150 drawings; the book also traces some of the images' evolution from concept drawing to final renders, revealing a great deal about the artists' processes and techniques, and giving lots more indication of their exceptional genius. Game historians also prize this collection, because it yields a lot of insight into Arthas, the Death Knight's increasingly evil character, powers, properties, and propensities. The book also chronicles development of Sindragosa the Frost Wyrm, now a central character in the game, its myth and lore.

Because Blizzard Entertainment welcomes fan-submitted artworks, and because the company often sponsors wallpaper contests and other promotional events for emerging artists, the detailed technical information in Cinematic Art of World of Warcraft: The Wrath of the Lich promotes both accurate imitation of the game's art and skilled advancement of its craft. Students probably will benefit from the book as much as fans simply will love it.

Considered a landmark achievement in modern classical music, gamers and music lovers share profound esteem for the soundtrack. Although the soundtrack CD is available in stores and on a variety of websites, Blizzard Entertainment sells the album directly from its own website, and the Blizzard guys offer the best buy. They sell their classical music masterpiece for just $10.

Aficionados and collectors should take note of market histories: To collectors' delight and lovers' consternation, CD's and art collections have come out only in limited editions; and they typically have gone out of print as soon as a new edition or version of the game appears. Therefore, it makes sense to invest while these items are readily available.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King Expansion pack

Saturday, February 27th, 2010

The World of Warcraft: Wrath of the Lich King Expansion Pack is designed for veteran warriors who have worked their way up through the ranks in Blizzard Entertainment's previous two installments. In this installment The Lich King Arthas has betrayed his father's instructions to rule with wisdom, strength, and restraint, unleashing evil forces and setting in motion series of events that may wipe-out all life on Azeroth. Developing his character for "Wrath of the Lich King," the Blizzard guys have made Arthas even more hideous, heinous, and generally detestable than ever before. Naturally, therefore, they have made him bigger and stronger; they also have made him considerably more ruthless.

If you have an existing World of Warcraft account and have achieved at least level 55, you're eligible to create a new Death Knight of any race, and you're ready to launch your sorties into the frozen continent where the Lich King commands his devilish hordes. The Expansion Pack allows you to quest and battle all the way up to Level 80; and, as always, you may choose among the four options for realms or modes of play. Just as in the previous two installments, the designers and developers recommend you play against the environment and use all the help tags until you become thoroughly familiar with this frozen landscape, its inhabitants, and especially its terrible-roaring, fiercely-tusked menaces.

Although you maintain your level from your last Warcraft adventure, you join a new class: your new and improved Death Knight numbers among the Heroes who have freed themselves from service to the Lich King. Now, as you wage war against your former master, you learn and practice his necromantic arts, but you promise to use them only for good. Your new Death Knight enters the fray heavily armed, sturdily armored, and commanding a truly awesome set of forbidden magic powers.

The graphics and sound "Wrath of the Lich King" will dazzle and overwhelm you; they actually live up to the description "awesome." And the Blizzard guys wisely have added to and enhanced some of our favorite features in the older games: we have a whole lot of really cool new hairstyles from which to choose when we visit our barbershops, and we have a whole bunch of really cool new dance moves, too. If only my real-life body moved like my avatar does!

You already know how seductive and addictive these adventures become. You know the Blizzard Entertainment guys are masters of their media. Still, your jaw inevitably will drop as you discover the "epic" content in this new game.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King Collectors Edition

Saturday, February 20th, 2010

The more time I spend in the World of Warcraft, and the more I learn my way around Azeroth, learning not only its landscape but also its cultures, values, and possibilities, the more I realize evolution is the keyword throughout this virtual universe. Everything about me, my surroundings, my companions and combatants evolves as I grow more familiar with my environment and more proficient with my talents. When I take a more critical look at the whole World of Warcraft franchise, I recognize evolution is one of its hallmarks. Everything about the worlds, games, and their makers continues growing bigger and better.

Naturally, then, different editions of the game had to emerge and evolve until they developed a deluxe Collector's Edition. In the Collector's Edition, of course, the game remains the same, but the goodies get better.

Along with your software, you get a 208-page book?The Art of World of Warcraft:Wrath of the Lich King?the perfect coffee table accent for the hard-core warrior or mage. Many of the images that didn't quite find their place in the game but are too good to bury in the archives appear in the book. And a lot of the exquisite features in the art jump off the book's pages more vividly and vibrantly than they ever could appear on your computer monitor no matter how pixels you get.

You also receive a behind-the-scenes DVD, which gets you into the studios and even more into the minds of the geniuses at Blizzard Entertainment. In an hour of interviews, developers share their perspectives and insights on the game's features, what it took to create them, and what sophisticated players can do with them. The DVD also includes the director's commentary on the cinematic trailer. Like most artists, the director isn't always the best source of critical information about his powerful production, but it does provide a useful descant to the sounds and images in the three-minute clip.

Of course, there's more: The Collector's Edition includes a soundtrack CD, so that you can recreate the World of Warcraft pretty much wherever you go. I personally think this is a great advancement in soundtracks for rush-hour traffic, because some of the more animated and grandiose themes inspire me to pilot my 4-Runner more skillfully, gracefully, and strategically than I normally would. Taking the best, most powerful music directly from the game, the soundtrack CD really gives the music the attention it deserves. And the music helps me recreate the game's moods and motivations. The soundtrack CD really powers-up my domestic search-and-destroy missions: when I do battle with a teen-ager's gnarly bedroom, the music helps me conquer the nasty landscape.

And just to make sure nobody feels deprived, the Collector's Edition also brings you a mouse pad emblazoned with a handy map of Northrend and two starter decks of Lich King trading cards.

Yes, the Collector's Edition is a little expensive, but you and your World of Warcraft collection cannot evolve without these valuable editions. And, in time, the set will live-up to its title as a collector's item. Oh, yeah, and don't forget you also get a little pet?a real life one, not a virtual one?along with all this other great stuff.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King: The Newbs Next Evolution

Friday, February 12th, 2010

I give hearty snaps and props to World of Warcraft veterans who have accumulated "mighty" powers, deadly skills, and backpacks full of great stuff. I barely have learned how to work the mouse and arrow keys simultaneously, and my greatest, most satisfying rewards so far have consisted of a big drink of water and a raggedy old boar's pelt. Still, in my first few hours as a warriorette and priest-in-training, I have wracked-up some significant discoveries that won't appear on my scoreboard?

? I absolutely understand why World of Warcraft commands fierce loyalty among 11.5 million (plus me) people worldwide. The game instantly seduced me: the graphics are spectacular, and my avatar moved easily over the terrain despite my conspicuous lack of manual dexterity. Although the landscape seems dark and dangerous?more or less the way I imagine most people imagine "the dark ages"?it's not so menacing that I wanted to flee in panic. Instead, just as a quest really should, each new cavern and pathway lured me further along my path. As I moved from location to location, I could examine each new landscape and its inhabitants from several different points of view, and I always could chat with my fellow questors if I chose. Although it took a little while to learn all the codes for different modes of expression, I loved having all those choices. Yeah, some of the veterans were so intent on their missions and so hell-bent on domination they had no time for me. But most of my fellow tourists were really nice. By a leap of imagination and faith, I could begin to fathom how the World of Warcraft provides opportunities for social networking. Hey, if some nice guy saves an ing?e like me from a gnarly old monster, how can I refuse his friendship, ya know?

? I begin to understand how my play in the game reveals a lot about me, my personality, and my way of getting along in the world. This discovery follows pretty naturally from my insight into the social networking phenomenon. In my ordinary life, I am cheerful with and curious about everyone I meet. I generally listen carefully and patiently to all people have to tell me, and all of it prepares me for my next steps along my life's path. Same here in the world of Warcraft. And, just like in my ordinary life, some of the ugliest, most repulsive characters have the most to disclose, the greatest lessons to teach and the finest gifts to give. I walk briskly through this virtual universe, but I pause to examine almost everything that beguiles me. I can easily understand how, if I traveled along the path with a constant companion, or if I joined a guild, a natural partnership would develop, and my virtual companion would learn all there is to know about the "real" me from the way the virtual me behaves.

? I gain an inchoate understanding of how, after a few thousand hours of play, the grizzled teen-age veterans, like the Beach Boys, get tired of drivin' up and down the same old strip and long for a new place where the kids are hip. A warrior can roll-up his ride-on warrior beast only so many times before he begins to wonder, "where are the babes?" and "what else is on the menu?" Even distinguished with only a few boar kills and a dance or two, I can see why the guys at Blizzard Entertainment feel pressure to keep imagining and inventing: Their stuff must evolve faster than its players, or their devotees will move-on other, more enchanting-enthralling landscapes.

Latest in the series of WoW adventures, "Wrath of the Lich King" transports the allies, warriors, and hordes to Azeroth, a fearsome arctic landscape as icily scary as the original landscape feels kinda hot and humid. Dealing with the Lich King, his wrath, and his political issues, the new game pits questors and warriors against Arthas, his "mighty" forces and his plague-producing powers. As we contend against the Lich King's wrath?and, trust me, this guy is in a very very bad mood?we struggle to end his reign of terror.

Azeroth is the totally cool new place where the kids are more than hip. And if you thought the World of Warcraft was seductive, addictive, enchanting and enthralling before, this new version takes all those charms to their third or fourth exponents.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

The Newb of All Newbs

Friday, February 5th, 2010

Before today, my computer gaming resume listed "solitaire." That's all. Just solitaire, which I totally own, but which doesn't exactly qualify me for the big time. My experience with "role playing" amounted to trying to keep it real in my own life, where I use my superpowers to sustain my role as Wonder Mom. That's all. I rule the carpool and I dominate the grocery store and Target.

In World of Warcraft, I am the newb of all newbs. I have no idea what I am doing, but my curiosity and initiative drive me. I consider this adventure something like a quest; is there a grail at the end of this journey into a terrifying wilderness?

Because I am "green" as spring's first twig, green as Kermit himself, I begin at the very beginning. I learn the basic basics?
World of Warcraft, often referred to as WoW, is a "massively multiplayer online role-playing game" (MMORPG). Can I say that ten times fast? MMORPG, MMORPG? It's the "RP" that matters, but the "MM"?massively multi-player?definitely intimidates me. I may be innocent but I am not na?: We are talkin' massive: More than 11.5 million people subscribe to this game every month. Good to know it requires a subscription: I get to pay money to watch my own annihilation? How fun! Meanwhile, these 11.5 million players helped WoW set the World's Record for the most popular MMORPG?they're in The Guinness Book of World Records and everything. Right this minute, nearly two-thirds of the people playing "MMOG's" are playing World of Warcraft. I don't think it's an accident they call it "WoW," hunh?

When I sign-up for my ten-day free trial, I will control my avatar. I get that, but can I be cuter in the game than in real life? I mean, even if monsters are gobbling me in single bites, I still want to look good while they devour me. If I understand this deal correctly, I at least get a little bit of time to explore the landscape and take a few practice shots on wimpy ogres before I really undertake a serious challenge. I hope I get a little time to develop my skills in the minor leagues before I have to take the field in the majors. How embarrassing to show-up, make a cameo, and immediately die!

The WoW website tells me, "World of Warcraft is a living, breathing online adventure world." Okay, I reassure myself, that's a little hyperbole, but with ten million people imagining and innovating, I'd hazard the guess that this virtual world has quickened and taken-on life of its own. It's only the "breathing" part that leaves me a little uneasy; but I'm guessing I'll get used to it.

The website says, when I log-on, I will become one among "thousands of mighty heroes in an online world of myth, magic, and limitless
adventure." I've never been "mighty" before. That alone will inspire the next mouse-click. But I also get a little foreshadowing, a subtle taste of what awaits: As I wander through this wonderland, I ultimately will face the dragon of Blackrock Spire; he cannot be any worse than my Ph.D. committee, can he? Is it a he? And I will perform community service as I "cleanse the undead from the looming ziggurats of Stratholme"?good thing I know what ziggurats are and have a little prior experience with climbing them. And, hey, I even can look forward to a little inventive anachronism: I'll fly a zeppelin over a "smoldering" battlefield. My characteristic pessimism kicks-in just a little: with my luck, my zeppelin will be The Hindenburg.

The first screen asserts, "An infinity of new experiences await." Then, it demands, "So what are you waiting for?" Because I have no good reason for hesitating, balking, or waiting, I take the plunge. I delicately press and click.

The guys at Blizzard Entertainment, the geniuses who created this seductive, highly-addictive masterpiece, really like the word "mighty." Before she downloads and begins play, the newb needs to know that without high-speed internet access and lots of ROM, she's toast. In other words, your computer and its peripherals must be as "mighty" as the terrain she's about to enter and the horrible wild things she's about to battle.

The business part of this goes simply and straight-forwardly enough. Although I feel a little surprised that a place which empowers my imaginary self demands all the details about my authentic self, I feel reassured that it's all encrypted, and I just type and click my way through the three-step process that whisks me into this virtual landscape.

In my first five minutes, the tips and helpers answer all my questions, allying all my doubts. I can play for ten days for absolutely free; they got all my digits, but they required no credit card for my initiation. My avatar is at least as cute as I?even with tusks; and I have chosen to train as a priest. I get to see other players as they go on their quests, but we're not required to talk; and when we do chat, they're nice to me. One vaguely attractive young knight shows me how to dance. My avatar has some nice moves.

In my first ten minutes, I have slain ten wild boars, acquired some "mighty" skills and experiences, satisfied my first initiation requirement, and taken-on my second assignment. A few ogre guys tell me they're not amused when I touch them or ask them questions; but, hey, that's not so different from my real life. I can manage it. I have enjoyed a tasty snack and some truly refreshing cool water after my boar-battles, and I have some nifty new items in my backpack.

In fifteen minutes, I have evolved from terrified wanna-be to complete rookie to emerging warriorette. That's not a bad day's work. I'm hooked. I'll be back. I have a mission to complete.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King: Is It Cold in Here?

Saturday, January 30th, 2010

The guys at Blizzard Entertainment are really really good!

Analytic and reflective little warriorette that I am, I took a few minutes to take a few giant steps back from the Lich King's domain and its immanent menaces. I need to thaw out. While I thawed and restored circulation in my frostbitten little nose, I worked my own superpowers of analysis on the Blizzard Entertainment guys' new wonderwork, subjecting them to "rigorous inquisition," as the poet William Wordsworth called a careful critical inquiry. Did I mention that these guys are really good at their craft? I'm not talking simply about the Warcraft which drives the game's interactive and infinitely variable plot, but all the elements of folklore and storytelling that inform the game, and all the shamanistic computer wizardry that empowers this kind of brilliant creation.

Trust me: I'm a tough judge. I went to an ivy league school, so I understand just exactly how "C" means average and ordinary. Therefore, if I award an "A," the guy on the receiving end knows he has accomplished something meaningful and valuable. Imagine what it took for these guys to earn their "A-plus"! Let me break it down for you, dropping in the ivy league theory and nomenclature as needed, because that's the world where I naturally reign as heroine-shaman supreme?

? Exquisite elements of story telling: The Blizzard Entertainment guys understand and command the essential elements of powerful narrative. They clearly have done their homework among Greek and Latin epic narrators, and they have studied?and cleverly imitated--authors of medieval quest romances. We can measure the quality of their work by the quality of their villains. In the tradition and more literally in French, the word "villain" means low-life scum. No matter how exalted a villain's political position, he must remain unmistakably a low-life scum. Arthras measures-up against the toughest standards?in words, and especially in images. Arthras terrifies, humiliates, arrogates, and abuses just like every good villain should, inviting us to despise him in every good way a hero should.
Examined from a completely different angle, "Wrath of the Lich King" cashes-in on what psychoanalyst Bruno Bettleheim describes as "the uses of enchantment." Bettleheim claims, and the Blizzard guys prove, we turn to literature?especially to epic and quest romance?to liberate the hidden heroines in ourselves. To the extent that we identify with literature's heroines, we find the latent heroism in ourselves. The Blizzard Entertainment guys have taken that "psycho-dynamic" to a whole new level, because we no longer have to identify with our heroines. We become them.

? Aesthetics: In antique reproductions, we call the look "distressed"?the crafty result of making a brand new piece look weathered and ancient. Samuel Taylor Coleridge made his "Rime of the Ancient Mariner" look distressed by his use of archaic language and his inclusion of "glosses" in the margins?as if some ancient editor had reviewed the poem and made a lot of mistakes. The Blizzard Entertainment guys have raised the standards for skilled "distressing," too. Thumbing through the resources on the web pages promoting "Wrath of the Lith King," you find lavishly illustrated old-looking maps, tables, charts, and all the other folkloric relics of a battle allegedly fought and won long-long ago.
Even more importantly, their work appears seamless. The graphics, sounds, music and languages harmonize, triggering players' synaesthesia, making them feel enveloped in the game's hostile environment, and inspiring them to master it. In the early part of the Victorian era, art critics treasured all things "sublime"?simultaneously overwhelming and awe-inspiring. Our abuse of the word "awesome" comes from this traditional esteem for the sublime. In the presence of the sublime, we're supposed to feel how tiny we are, and we're also supposed to feel how powerfully graced we are that we have dominion over the environment and all its threatening forces and creatures. The Blizzard guys transport us right to the heart of the sublime.

? Engagement: For all its daunting dazzle, the game and its landscape are amazingly friendly. The game engages players at their own levels and helps them evolve to higher and higher ranks and standings. I could navigate through the hostile terrain almost instantly, and all the tips immediately freed me from the quandaries into which I worked myself. Although the hostile creatures pose significant risks, and although they challenged me to develop new skills and talents, they never had the power to destroy me. There's a lot of comfort in that kind of resilience. But I especially appreciate the game's liberal allowance for different values and temperaments. I want to belong among the warriors, but I do not want to be renowned for my ferocity. The game allows me to choose missions and quests that suit my natural temperament while I fire-up my feral streak. Far more significant for veteran gamers, though, the landscape, the weapons, and the adversaries evolve in perfect synch with your character's emerging skills. That synch takes "user friendly" to a whole new level.

Of course, we all understand that authors never recognize the power and subtlety of their own work; that's why critics can keep their jobs. If they are truly as good as their products, the Blizzard Entertainment guys will admit that they never consciously considered this theoretical stuff as they got entangled in the codes and intricacies of their game. They probably never even intended many of the effects and affects they achieve. They get credit for all that good stuff anyway. It's just in the nature of the storyteller's enterprise.

Did I mention that the Blizzard guys are really really good?

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

WoW Classes: Warlock

Saturday, May 9th, 2009

In World of Warcraft, Warlocks are similar to Mages in that they dish out great dps, specialise in crowd control and have some nifty silence techniques up their sleeves. However, they trump Mages in their higher healing abilities, and intrinsic self heal increase at 20%. The difference between a Warlock and a Mage, though, is that Warlocks do not have the kiting abilities and survivability of a Mage. Most of a Warlocks dps comes from various dots (damage over time), which can be distributed across multiple enemies or concentrated on one. This effectively allows the Warlock to multi-task, damaging various players and then able to control healers or dps other targets at the same time. The downside to dots is that they can be quite easily removed by a cleanse or dispel (Priest or Paladin).

Warlocks pack two very powerful curse spells into their arsenal aswell, the first being Curse of Tongues, which makes all casting last 100% longer. Secondly there's Curse Of Agony, a powerful dot.  That being said Warlocks also bring great chemistry to teams, especially ones with Shadow Priests on them. Warlocks have two separate fears (generally viewed as some of the most potent attributes in the entire game) and have a silence with one of their pets. Add to this a wide range of effective specs, such as Felguard spec (Deep Demonology tree), UA spec (Deep Affliction Tree), and Soul Link Hybrid (Part Demo/Affl) and you have a well rounded and potentially dangerous individual.

Felguard Warlocks have increased staying power and survivability compared to other spec Warlocks. Named after the pet they bring to battle, Felguards are known for putting out huge dps and constantly harassing the target. The pet also has an ability to intercept players for 3 seconds, used to greatest effect against healers. The Felguard Warlock also gets higher spell damage through talents in their spec and also get 20% damage done rerouted to their felguard, allowing them to survive longer. Combining the Felguard abilities with a Warlock's standard spells gives these casters deceptively great burst dps, which, combined with their great crowd control and survivability make them a great asset to any teams.

UA spec Warlocks have the impressive ability to make all the dots they dish out unmovable, and this is through Unstable Affliction. Unstable Affliction will silence the dispeller for 5 seconds and do 3000 damage to him. Therefore it's considered too much of a gamble to intrude on the UA's dots. The downside is that this spec does not have soul link, drastically decreasing the Warlock's survivability. Because of this most UA Warlocks play on 4 dps lineups, best to burst down an opponent very quickly. UA Warlocks go well with Shadow Priests as their Unstable Affliction protects their dots as well.

Soul Link Hybrid locks are the most popular build for Warlocks as it combines massive dps with Affliction with the survivability of demonology. This is complemented by their ability to drain life and consume the power themselves at an uninterrupted level. This build is used by almost all top 5v5 Warlocks.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

WoW Classes: Shaman

Tuesday, May 5th, 2009

As with Druids, Shamans constitute a hybrid class character that shares the same differences in spec choices within World of Warcraft. These consist of choices between building strength in primarily healing, casting or melee. Both Restoration (Healing) and Elemental (Caster) Shamans bring a set of three very useful and coveted powers to your team: Totems, Heroism, and Purging.

Totems are exclusive to the Shaman class- not even Druids have access to these skills- and consist of the following: Wind fury Totem (granting one team memeber an extra attack), Grounding Totem (absorbs and dispels malicious spells targeted at allies), Tremor Totem (removes Fear/Charm effects from teammates), and Poison Totem (used to cleanse poison and negative status effects from either the Shaman or a team member).

Shamans also have the ability to cast a huge buff once every arena; Heroism. This buff serves to increase every teammate’s casting/attack/healing speed by 30%, which is best used to turn the tide of battles when hope is looking thin. Finally, the Shaman can utilize the Purge ability, which is used to nullify any beneficial buffs the opposing group have cast. Once again this spell is ideal for pulling the rug out beneath an enemy, turning the tide when victory looks imminent.

Elemental Shamans have increased in popularity recently, as they provide a great basis for mixing powers and backing up fellow members. Their huge power DPs is only rivalled by Fire mages within the game, and can bring down ememies extremely quickly. They are also able to off-heal, which removes from stress from the other two healers during intense parts of a match. Adding their spec abilities to the mix means that you'll rarely see a 5v5 game without a Shaman.

Zygors In-Game Alliance And Horde World Of Warcraft 1 - 80 Leveling Guides - "Zygor Guides Has The Fastest Leveling Path In The Entire World! You Can Get To Level 80 In Under 7 Days " We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

WoW Classes: Priest

Wednesday, April 29th, 2009

World of Warcraft features a host of job classes available to the two warring factions, with nine in total. These classes will have a resonating effect upon your characters, opening up a selection of skills and attributes in certain fields, at the sacrifice of power in other areas. Here we begin a selection of articles detailing the various classes, and the strengths and weaknesses they incur upon your quests.

Priest

Priests are considered to be one of the most important characters throughout the quests. They benefit from a number of non-cast healing abilities, meaning their aid can be bestowed without the need and wait for casting. These abilities allow Priests to focus on other things during the fight, such as mana burning (taking mana away from the opponent targeted) and dispelling, which can be used to both nullify advantageous buffs to enemies, and also to get rid of any negative effects within his or her own group. Priests have three different specs (various areas to choose abilities) that are all viable in Arena.

Holy spec is generally seen to be the most advantageous field as it brings many buffs that can be built upon. Discipline Spec is what most 5v5 Arena Priests use as it gives the Priest many Defense abilities and because of this Discipline Priests aren't often targeted, as killing them would often take a great deal of time and effort. Discipline Priests also receive a quicker mana burn, preventing long term enemy healing.

Finally there is the shadow spec, distinguished from the two earlier specs as this features the Priest in a primarily aggressive role bringing Mind Blast and Mind Flay which do a very high amount of damage. Shadow specs also confer two exclusive abilities; Vampiric Touch, which gives hp back to all teammates when damage is done to target, and Vampiric Embrace, which gives mana back to all teammates when damage is done to the target. This best part is that the priest still brings his innate fortitude and healing abilities. The downside to Shadow Priests is that they lack the further healing abilities of the other two specs, and are inherantly quite easy to kill and so ususally targeted first.

The variety and range of the priest functions lead to them being one of the most popular classes, as they are well balanced and highly functional in whatever role they play.

Zygors In-Game Alliance And Horde World Of Warcraft 1 - 80 Leveling Guides - "Zygor Guides Has The Fastest Leveling Path In The Entire World! You Can Get To Level 80 In Under 7 Days " We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

WoW: Wrath of the Lich King

Friday, April 24th, 2009

With World of Warcraft currently demolishing the competition in the MMORPG arena, developers Blizzard are taking their multi billion dollar successful franchise ever further. There have been many expansion packs and releases for the games series, and their latest entitled 'Wrath of the Lich King' looks set to be the most popular and successful release to date.

The titular Lich King holds the fate of Azaroth within his cruel grasp, and only the most skilled and powerful warriors can stand against his might in this expansion. Wrath of the Lich King is due to take the gaming of WoW even further, pitting players in ever more desperate struggles in order to reach the heights of success. The expansion offers a completely new continent to explore and do battle upon, with higher levels to reach and new enemies to vanquish.

Some of the features of World of Warcraft "Wrath of the Lich King" are:

1. Master powers of the Death Knight- The first "Hero Class". To show off your heroic fighter, gain the "Hero Class", this will simply show that you mean business and take your character to the next level in World of Warcraft.

2. A string of new skills and abilities to unlock and gain, as you battle your way to level 80.

3.Learn new craft spells. Craft spells are a huge part in becoming a heroic fighter, with the new and updated craft spells your fighter will be stronger then ever!

4.A completely new land to experience- Northrend! The domain of the Liche King is strewn with new adventure and dangers, perfect for those who have already mastered the previous lands.

5. Character customization is taken further with a whole host of new hairstyles and features, even including dances. This is a welcome addition that fans have been calling for for some time now.

6. Explore new dungeons, new creatures, new treasures, and of course new land! This means more money to be made, more heroic and stronger fighters to be beaten, and more land to roam!

Experienced players and newbies alike will find everything they need in Wrath of the Lich King to take their WoW experience to the next level, building on the already vastly impressive game to reach ever further heights!

Secrets To Making Millions Of Gold, Power Leveling 1 - 80, And How To Dominate in PVP - Ultimate World of Warcraft guide We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...