Posts Tagged ‘World of Warcraft’

Wrath of the Lich King Collector’s Edition – More about Evolution

Sunday, March 7th, 2010

"Wrath of the Lich King" debuted in October, 2008, and the Collector's Edition appeared shortly after the game alone went gold and then platinum. Since the Collector's Edition ran rapidly up the sales charts, demand for its separate pieces steadily grew and became more clamorous. Finally, in time for the 2008 holiday market, the CD soundtrack and two books of the game's phenomenal artwork appeared on the market. Collectors of WoW memorabilia were thrilled, because appearance of the separate pieces added value to the complete boxed set. Lovers of WoW stuff were thrilled, because they could buy their favorites without forking over more than $100 for the whole set.

Cinematic Art of World of Warcraft: The Wrath of the Lich King showcases more than 150 drawings; the book also traces some of the images' evolution from concept drawing to final renders, revealing a great deal about the artists' processes and techniques, and giving lots more indication of their exceptional genius. Game historians also prize this collection, because it yields a lot of insight into Arthas, the Death Knight's increasingly evil character, powers, properties, and propensities. The book also chronicles development of Sindragosa the Frost Wyrm, now a central character in the game, its myth and lore.

Because Blizzard Entertainment welcomes fan-submitted artworks, and because the company often sponsors wallpaper contests and other promotional events for emerging artists, the detailed technical information in Cinematic Art of World of Warcraft: The Wrath of the Lich promotes both accurate imitation of the game's art and skilled advancement of its craft. Students probably will benefit from the book as much as fans simply will love it.

Considered a landmark achievement in modern classical music, gamers and music lovers share profound esteem for the soundtrack. Although the soundtrack CD is available in stores and on a variety of websites, Blizzard Entertainment sells the album directly from its own website, and the Blizzard guys offer the best buy. They sell their classical music masterpiece for just $10.

Aficionados and collectors should take note of market histories: To collectors' delight and lovers' consternation, CD's and art collections have come out only in limited editions; and they typically have gone out of print as soon as a new edition or version of the game appears. Therefore, it makes sense to invest while these items are readily available.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King Expansion pack

Saturday, February 27th, 2010

The World of Warcraft: Wrath of the Lich King Expansion Pack is designed for veteran warriors who have worked their way up through the ranks in Blizzard Entertainment's previous two installments. In this installment The Lich King Arthas has betrayed his father's instructions to rule with wisdom, strength, and restraint, unleashing evil forces and setting in motion series of events that may wipe-out all life on Azeroth. Developing his character for "Wrath of the Lich King," the Blizzard guys have made Arthas even more hideous, heinous, and generally detestable than ever before. Naturally, therefore, they have made him bigger and stronger; they also have made him considerably more ruthless.

If you have an existing World of Warcraft account and have achieved at least level 55, you're eligible to create a new Death Knight of any race, and you're ready to launch your sorties into the frozen continent where the Lich King commands his devilish hordes. The Expansion Pack allows you to quest and battle all the way up to Level 80; and, as always, you may choose among the four options for realms or modes of play. Just as in the previous two installments, the designers and developers recommend you play against the environment and use all the help tags until you become thoroughly familiar with this frozen landscape, its inhabitants, and especially its terrible-roaring, fiercely-tusked menaces.

Although you maintain your level from your last Warcraft adventure, you join a new class: your new and improved Death Knight numbers among the Heroes who have freed themselves from service to the Lich King. Now, as you wage war against your former master, you learn and practice his necromantic arts, but you promise to use them only for good. Your new Death Knight enters the fray heavily armed, sturdily armored, and commanding a truly awesome set of forbidden magic powers.

The graphics and sound "Wrath of the Lich King" will dazzle and overwhelm you; they actually live up to the description "awesome." And the Blizzard guys wisely have added to and enhanced some of our favorite features in the older games: we have a whole lot of really cool new hairstyles from which to choose when we visit our barbershops, and we have a whole bunch of really cool new dance moves, too. If only my real-life body moved like my avatar does!

You already know how seductive and addictive these adventures become. You know the Blizzard Entertainment guys are masters of their media. Still, your jaw inevitably will drop as you discover the "epic" content in this new game.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King Collectors Edition

Saturday, February 20th, 2010

The more time I spend in the World of Warcraft, and the more I learn my way around Azeroth, learning not only its landscape but also its cultures, values, and possibilities, the more I realize evolution is the keyword throughout this virtual universe. Everything about me, my surroundings, my companions and combatants evolves as I grow more familiar with my environment and more proficient with my talents. When I take a more critical look at the whole World of Warcraft franchise, I recognize evolution is one of its hallmarks. Everything about the worlds, games, and their makers continues growing bigger and better.

Naturally, then, different editions of the game had to emerge and evolve until they developed a deluxe Collector's Edition. In the Collector's Edition, of course, the game remains the same, but the goodies get better.

Along with your software, you get a 208-page book?The Art of World of Warcraft:Wrath of the Lich King?the perfect coffee table accent for the hard-core warrior or mage. Many of the images that didn't quite find their place in the game but are too good to bury in the archives appear in the book. And a lot of the exquisite features in the art jump off the book's pages more vividly and vibrantly than they ever could appear on your computer monitor no matter how pixels you get.

You also receive a behind-the-scenes DVD, which gets you into the studios and even more into the minds of the geniuses at Blizzard Entertainment. In an hour of interviews, developers share their perspectives and insights on the game's features, what it took to create them, and what sophisticated players can do with them. The DVD also includes the director's commentary on the cinematic trailer. Like most artists, the director isn't always the best source of critical information about his powerful production, but it does provide a useful descant to the sounds and images in the three-minute clip.

Of course, there's more: The Collector's Edition includes a soundtrack CD, so that you can recreate the World of Warcraft pretty much wherever you go. I personally think this is a great advancement in soundtracks for rush-hour traffic, because some of the more animated and grandiose themes inspire me to pilot my 4-Runner more skillfully, gracefully, and strategically than I normally would. Taking the best, most powerful music directly from the game, the soundtrack CD really gives the music the attention it deserves. And the music helps me recreate the game's moods and motivations. The soundtrack CD really powers-up my domestic search-and-destroy missions: when I do battle with a teen-ager's gnarly bedroom, the music helps me conquer the nasty landscape.

And just to make sure nobody feels deprived, the Collector's Edition also brings you a mouse pad emblazoned with a handy map of Northrend and two starter decks of Lich King trading cards.

Yes, the Collector's Edition is a little expensive, but you and your World of Warcraft collection cannot evolve without these valuable editions. And, in time, the set will live-up to its title as a collector's item. Oh, yeah, and don't forget you also get a little pet?a real life one, not a virtual one?along with all this other great stuff.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King: The Newbs Next Evolution

Friday, February 12th, 2010

I give hearty snaps and props to World of Warcraft veterans who have accumulated "mighty" powers, deadly skills, and backpacks full of great stuff. I barely have learned how to work the mouse and arrow keys simultaneously, and my greatest, most satisfying rewards so far have consisted of a big drink of water and a raggedy old boar's pelt. Still, in my first few hours as a warriorette and priest-in-training, I have wracked-up some significant discoveries that won't appear on my scoreboard?

? I absolutely understand why World of Warcraft commands fierce loyalty among 11.5 million (plus me) people worldwide. The game instantly seduced me: the graphics are spectacular, and my avatar moved easily over the terrain despite my conspicuous lack of manual dexterity. Although the landscape seems dark and dangerous?more or less the way I imagine most people imagine "the dark ages"?it's not so menacing that I wanted to flee in panic. Instead, just as a quest really should, each new cavern and pathway lured me further along my path. As I moved from location to location, I could examine each new landscape and its inhabitants from several different points of view, and I always could chat with my fellow questors if I chose. Although it took a little while to learn all the codes for different modes of expression, I loved having all those choices. Yeah, some of the veterans were so intent on their missions and so hell-bent on domination they had no time for me. But most of my fellow tourists were really nice. By a leap of imagination and faith, I could begin to fathom how the World of Warcraft provides opportunities for social networking. Hey, if some nice guy saves an ing?e like me from a gnarly old monster, how can I refuse his friendship, ya know?

? I begin to understand how my play in the game reveals a lot about me, my personality, and my way of getting along in the world. This discovery follows pretty naturally from my insight into the social networking phenomenon. In my ordinary life, I am cheerful with and curious about everyone I meet. I generally listen carefully and patiently to all people have to tell me, and all of it prepares me for my next steps along my life's path. Same here in the world of Warcraft. And, just like in my ordinary life, some of the ugliest, most repulsive characters have the most to disclose, the greatest lessons to teach and the finest gifts to give. I walk briskly through this virtual universe, but I pause to examine almost everything that beguiles me. I can easily understand how, if I traveled along the path with a constant companion, or if I joined a guild, a natural partnership would develop, and my virtual companion would learn all there is to know about the "real" me from the way the virtual me behaves.

? I gain an inchoate understanding of how, after a few thousand hours of play, the grizzled teen-age veterans, like the Beach Boys, get tired of drivin' up and down the same old strip and long for a new place where the kids are hip. A warrior can roll-up his ride-on warrior beast only so many times before he begins to wonder, "where are the babes?" and "what else is on the menu?" Even distinguished with only a few boar kills and a dance or two, I can see why the guys at Blizzard Entertainment feel pressure to keep imagining and inventing: Their stuff must evolve faster than its players, or their devotees will move-on other, more enchanting-enthralling landscapes.

Latest in the series of WoW adventures, "Wrath of the Lich King" transports the allies, warriors, and hordes to Azeroth, a fearsome arctic landscape as icily scary as the original landscape feels kinda hot and humid. Dealing with the Lich King, his wrath, and his political issues, the new game pits questors and warriors against Arthas, his "mighty" forces and his plague-producing powers. As we contend against the Lich King's wrath?and, trust me, this guy is in a very very bad mood?we struggle to end his reign of terror.

Azeroth is the totally cool new place where the kids are more than hip. And if you thought the World of Warcraft was seductive, addictive, enchanting and enthralling before, this new version takes all those charms to their third or fourth exponents.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

The Newb of All Newbs

Friday, February 5th, 2010

Before today, my computer gaming resume listed "solitaire." That's all. Just solitaire, which I totally own, but which doesn't exactly qualify me for the big time. My experience with "role playing" amounted to trying to keep it real in my own life, where I use my superpowers to sustain my role as Wonder Mom. That's all. I rule the carpool and I dominate the grocery store and Target.

In World of Warcraft, I am the newb of all newbs. I have no idea what I am doing, but my curiosity and initiative drive me. I consider this adventure something like a quest; is there a grail at the end of this journey into a terrifying wilderness?

Because I am "green" as spring's first twig, green as Kermit himself, I begin at the very beginning. I learn the basic basics?
World of Warcraft, often referred to as WoW, is a "massively multiplayer online role-playing game" (MMORPG). Can I say that ten times fast? MMORPG, MMORPG? It's the "RP" that matters, but the "MM"?massively multi-player?definitely intimidates me. I may be innocent but I am not na?: We are talkin' massive: More than 11.5 million people subscribe to this game every month. Good to know it requires a subscription: I get to pay money to watch my own annihilation? How fun! Meanwhile, these 11.5 million players helped WoW set the World's Record for the most popular MMORPG?they're in The Guinness Book of World Records and everything. Right this minute, nearly two-thirds of the people playing "MMOG's" are playing World of Warcraft. I don't think it's an accident they call it "WoW," hunh?

When I sign-up for my ten-day free trial, I will control my avatar. I get that, but can I be cuter in the game than in real life? I mean, even if monsters are gobbling me in single bites, I still want to look good while they devour me. If I understand this deal correctly, I at least get a little bit of time to explore the landscape and take a few practice shots on wimpy ogres before I really undertake a serious challenge. I hope I get a little time to develop my skills in the minor leagues before I have to take the field in the majors. How embarrassing to show-up, make a cameo, and immediately die!

The WoW website tells me, "World of Warcraft is a living, breathing online adventure world." Okay, I reassure myself, that's a little hyperbole, but with ten million people imagining and innovating, I'd hazard the guess that this virtual world has quickened and taken-on life of its own. It's only the "breathing" part that leaves me a little uneasy; but I'm guessing I'll get used to it.

The website says, when I log-on, I will become one among "thousands of mighty heroes in an online world of myth, magic, and limitless
adventure." I've never been "mighty" before. That alone will inspire the next mouse-click. But I also get a little foreshadowing, a subtle taste of what awaits: As I wander through this wonderland, I ultimately will face the dragon of Blackrock Spire; he cannot be any worse than my Ph.D. committee, can he? Is it a he? And I will perform community service as I "cleanse the undead from the looming ziggurats of Stratholme"?good thing I know what ziggurats are and have a little prior experience with climbing them. And, hey, I even can look forward to a little inventive anachronism: I'll fly a zeppelin over a "smoldering" battlefield. My characteristic pessimism kicks-in just a little: with my luck, my zeppelin will be The Hindenburg.

The first screen asserts, "An infinity of new experiences await." Then, it demands, "So what are you waiting for?" Because I have no good reason for hesitating, balking, or waiting, I take the plunge. I delicately press and click.

The guys at Blizzard Entertainment, the geniuses who created this seductive, highly-addictive masterpiece, really like the word "mighty." Before she downloads and begins play, the newb needs to know that without high-speed internet access and lots of ROM, she's toast. In other words, your computer and its peripherals must be as "mighty" as the terrain she's about to enter and the horrible wild things she's about to battle.

The business part of this goes simply and straight-forwardly enough. Although I feel a little surprised that a place which empowers my imaginary self demands all the details about my authentic self, I feel reassured that it's all encrypted, and I just type and click my way through the three-step process that whisks me into this virtual landscape.

In my first five minutes, the tips and helpers answer all my questions, allying all my doubts. I can play for ten days for absolutely free; they got all my digits, but they required no credit card for my initiation. My avatar is at least as cute as I?even with tusks; and I have chosen to train as a priest. I get to see other players as they go on their quests, but we're not required to talk; and when we do chat, they're nice to me. One vaguely attractive young knight shows me how to dance. My avatar has some nice moves.

In my first ten minutes, I have slain ten wild boars, acquired some "mighty" skills and experiences, satisfied my first initiation requirement, and taken-on my second assignment. A few ogre guys tell me they're not amused when I touch them or ask them questions; but, hey, that's not so different from my real life. I can manage it. I have enjoyed a tasty snack and some truly refreshing cool water after my boar-battles, and I have some nifty new items in my backpack.

In fifteen minutes, I have evolved from terrified wanna-be to complete rookie to emerging warriorette. That's not a bad day's work. I'm hooked. I'll be back. I have a mission to complete.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Wrath of the Lich King: Is It Cold in Here?

Saturday, January 30th, 2010

The guys at Blizzard Entertainment are really really good!

Analytic and reflective little warriorette that I am, I took a few minutes to take a few giant steps back from the Lich King's domain and its immanent menaces. I need to thaw out. While I thawed and restored circulation in my frostbitten little nose, I worked my own superpowers of analysis on the Blizzard Entertainment guys' new wonderwork, subjecting them to "rigorous inquisition," as the poet William Wordsworth called a careful critical inquiry. Did I mention that these guys are really good at their craft? I'm not talking simply about the Warcraft which drives the game's interactive and infinitely variable plot, but all the elements of folklore and storytelling that inform the game, and all the shamanistic computer wizardry that empowers this kind of brilliant creation.

Trust me: I'm a tough judge. I went to an ivy league school, so I understand just exactly how "C" means average and ordinary. Therefore, if I award an "A," the guy on the receiving end knows he has accomplished something meaningful and valuable. Imagine what it took for these guys to earn their "A-plus"! Let me break it down for you, dropping in the ivy league theory and nomenclature as needed, because that's the world where I naturally reign as heroine-shaman supreme?

? Exquisite elements of story telling: The Blizzard Entertainment guys understand and command the essential elements of powerful narrative. They clearly have done their homework among Greek and Latin epic narrators, and they have studied?and cleverly imitated--authors of medieval quest romances. We can measure the quality of their work by the quality of their villains. In the tradition and more literally in French, the word "villain" means low-life scum. No matter how exalted a villain's political position, he must remain unmistakably a low-life scum. Arthras measures-up against the toughest standards?in words, and especially in images. Arthras terrifies, humiliates, arrogates, and abuses just like every good villain should, inviting us to despise him in every good way a hero should.
Examined from a completely different angle, "Wrath of the Lich King" cashes-in on what psychoanalyst Bruno Bettleheim describes as "the uses of enchantment." Bettleheim claims, and the Blizzard guys prove, we turn to literature?especially to epic and quest romance?to liberate the hidden heroines in ourselves. To the extent that we identify with literature's heroines, we find the latent heroism in ourselves. The Blizzard Entertainment guys have taken that "psycho-dynamic" to a whole new level, because we no longer have to identify with our heroines. We become them.

? Aesthetics: In antique reproductions, we call the look "distressed"?the crafty result of making a brand new piece look weathered and ancient. Samuel Taylor Coleridge made his "Rime of the Ancient Mariner" look distressed by his use of archaic language and his inclusion of "glosses" in the margins?as if some ancient editor had reviewed the poem and made a lot of mistakes. The Blizzard Entertainment guys have raised the standards for skilled "distressing," too. Thumbing through the resources on the web pages promoting "Wrath of the Lith King," you find lavishly illustrated old-looking maps, tables, charts, and all the other folkloric relics of a battle allegedly fought and won long-long ago.
Even more importantly, their work appears seamless. The graphics, sounds, music and languages harmonize, triggering players' synaesthesia, making them feel enveloped in the game's hostile environment, and inspiring them to master it. In the early part of the Victorian era, art critics treasured all things "sublime"?simultaneously overwhelming and awe-inspiring. Our abuse of the word "awesome" comes from this traditional esteem for the sublime. In the presence of the sublime, we're supposed to feel how tiny we are, and we're also supposed to feel how powerfully graced we are that we have dominion over the environment and all its threatening forces and creatures. The Blizzard guys transport us right to the heart of the sublime.

? Engagement: For all its daunting dazzle, the game and its landscape are amazingly friendly. The game engages players at their own levels and helps them evolve to higher and higher ranks and standings. I could navigate through the hostile terrain almost instantly, and all the tips immediately freed me from the quandaries into which I worked myself. Although the hostile creatures pose significant risks, and although they challenged me to develop new skills and talents, they never had the power to destroy me. There's a lot of comfort in that kind of resilience. But I especially appreciate the game's liberal allowance for different values and temperaments. I want to belong among the warriors, but I do not want to be renowned for my ferocity. The game allows me to choose missions and quests that suit my natural temperament while I fire-up my feral streak. Far more significant for veteran gamers, though, the landscape, the weapons, and the adversaries evolve in perfect synch with your character's emerging skills. That synch takes "user friendly" to a whole new level.

Of course, we all understand that authors never recognize the power and subtlety of their own work; that's why critics can keep their jobs. If they are truly as good as their products, the Blizzard Entertainment guys will admit that they never consciously considered this theoretical stuff as they got entangled in the codes and intricacies of their game. They probably never even intended many of the effects and affects they achieve. They get credit for all that good stuff anyway. It's just in the nature of the storyteller's enterprise.

Did I mention that the Blizzard guys are really really good?

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

Find The Answers To Your Questions about Power Leveling in World Of Warcarft

Wednesday, May 20th, 2009

World of Warcarft provides players with a complex online gaming experience. There are so many levels, hordes of creatures to defeat and strategies involved within this online role playing game. Power leveling has become a popular strategy to getting through the many levels of the game and to help you do this, we have some answers to some of the most common questions about power leveling in World of Warcarft.

The number one question by World of Warcarft gamers is how you can level up quickly in the game. Your best bet is to get yourself one of the many leveling guides that are available on the internet. With the guide, you want it to include the in-game add-on tips to help you avoid jumping from the game to a document on your computer desktop. This should eliminate wasting some time.

Now that you know to purchase a leveling guide, the next question you may have is what guide should you buy? It is difficult to highlight one guide as there are so many to choose from and everyone has a personal preference. Some of the more popular guides you can look at are Brian Kopp for alliance players, Joana for the horde and Zygor for Dugi. It is recommended to read some reviews and see what is best for you.

Players who have just started playing the World of Warcarft game may be clueless as to what a Quest Helper is. This is something you are going to want to become familiar with from an early stage. This is a free in game add-on that you can download that is extremely helpful when completing quests and leveling up. It can truly help you plot out your next move. It applies an interface within the game to help you find your current quests are and what their quest givers are.

What are Co-ords? Co-ords are a term that is referring to coordinates; the exact point where something is located in your map. It does not matter what the item is as this feature will tell you the exact location of this. To get co-ords to be displayed in your game, an add-on is needed to be installed.

What is Nerffing? Nerffing is a word that is used by World of Warcarft players that signifies a certain class has had one or more of its talents diminished in one way of other by means of the game developers changing things. You may know of the Nerf toys that consist of foam projectiles. If it is an enemy that has been Nerffed, this is can be extremely beneficial for you.

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

WoW Arena Wrath of the Lich King

Tuesday, March 31st, 2009

When playing a regular game, you and your team members will sometimes battle with other groups as a natural consequence of pursuing the same objectives and rewards. Once you and your party have prevailed over your opponents, you continue advancing toward your goal while your opponents’ spirits recover their bodies and find their mounts. Although you score some points, gain some skills and experiences, and maybe get a little loot from your skirmish, no one really keeps score or watches the standings.


Arena play, however, invites aggressive teams to take-on others in player-versus-player death-matches, and the Blizzard guys do keep score and standings. According to Blizzard Entertainment’s own wiki, “these contests center around your team’s ability to obliterate the other team.” In other player-versus-player modes, your team’s diversity matters at least as much as your weapons and tactics. In those modes, your spell-casting, control of the environment and other magic elements influence how well you hold your own territory and advance toward your goal. The other modes are not nearly as bloodthirsty or violent.

In Arena play, it’s kill or be killed. You may join two-, three-, or five-player teams, and players below level 70 can gain valuable experience in practice matches before they begin playing for high stakes that earn Arena Points and Arena Rewards. At the lower levels, players usually join impromptu teams, kinda like playing softball on the neighborhood playground. At the higher levels, where the grizzled veterans play to quench their bloodthirst, players join official teams, drafting and agreeing to Team Charters, and competing under strict supervision of an Arena Battlemaster.


Most teams have twice as many players as immediate play requires. In other words, teams have starters and back-ups, and the rules allow for fairly liberal substitution. Naturally, if a team loses a player, they can bring-in a substitute. Just as naturally, as situations change and play evolves, teams may summon experts in various disciplines. If the combat calls for strong offense, you draw from your strongest offensive reserves. If the game situation requires careful maneuvering and strategy, you bring in the warriors best prepared to deliver what you need.


With its typical concern for fairness, and with respect for teams’ desire to move-up in the rankings and compete for higher rewards, Blizzard has arranged a system that matches teams of equal strength. Called “Rated Matches,” teams have their ratings adjusted at the end of these contests, and their rewards match their ratings. Although most players find the realm and mode that best suit their characters and personalities, some develop two sets of gear for the two kinds of play. Playing against the environment and completing quests, they carry one set of equipment and use its complementary skillset. Playing in Arena matches, they doff all their environment gear, and take up the more aggressive, lethal tournament gear.

Secrets To Making Millions Of Gold, Power Leveling 1 - 80, And How To Dominate in PVP - Ultimate World of Warcraft guide We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...

World of Warcraft – what is it?

Monday, March 30th, 2009

A lot of you might or might not have heard about the huge web-based game called "World of Warcraft". World of Warcraft, often referred to as WoW, is an enormous multi-player online role-playing game (MMORPG), that allows you to take the role of a character in a fantasy world that you have created. Some are confused and keep asking them self, What is World of Warcraft? Well, it is the 4th released game from Blizzard Entertainment that is set in the fantastic "Warcraft Universe". World of Warcraft has a population of over 10 million subscribers, which made Blizzard Entertainment 2 billion dollars last year! So I bet you are wondering how much exactly is 10 million people? Well … let's just say half the population of Australia!

So, What is World of Warcraft?

Well, I hope after the first section you understand at least the basis of World of Warcraft, but obliviously I will explain in more detail exactly "What World of Warcraft" is. As mentioned above, WoW is an all web-based role playing game and is played on the computer. Now, from experience I love WoW, I made tons of friends ( which I still talk to ) I had truly a mind blowing experience with all of the fun, and characters and competition. Overall with my just a couple months of play with WoW I had tons of success! If your still wondering 'What is World of Warcraft" then you need to go get your head checked!

WoW is set in the amazing world of Azeroth. The plot is remarkable, and has lots of excitement and suspense! When you first begin playing you can make your own characters and wonder the world communicating with other "live" player members in the fantasy "Warcraft Universe". Your character can be anything from dragons, to monsters to elf's and dwarfs and even trolls! Have you ever watched a cool fantasy movie, and thought to yourself, WOW I would love to experience that! Well here is your chance! You can find anything from fights, friends and money.

With World of Warcraft you can spend hours, days and months playing but you will never complete it all!, as it is a game that is regularly being updated with new content, this means your experience will never come to an end! Full of new dungeons, and quests (missions), that will blow your mind. To be honest with you, you will never fully "beat the game". World of Warcraft is an awesome game that you will love and will never want to quit. This is the best article on the web to explain what the game is about. Trust me!

We have tried and tested the best World Of Warcraft guides available and have put them all in our reviews page! Click here to check them out...