Archive for the ‘WoW arena Wrath of the Lich King’ Category

WoW: Wrath of the Lich King

Friday, April 24th, 2009

With World of Warcraft currently demolishing the competition in the MMORPG arena, developers Blizzard are taking their multi billion dollar successful franchise ever further. There have been many expansion packs and releases for the games series, and their latest entitled 'Wrath of the Lich King' looks set to be the most popular and successful release to date.

The titular Lich King holds the fate of Azaroth within his cruel grasp, and only the most skilled and powerful warriors can stand against his might in this expansion. Wrath of the Lich King is due to take the gaming of WoW even further, pitting players in ever more desperate struggles in order to reach the heights of success. The expansion offers a completely new continent to explore and do battle upon, with higher levels to reach and new enemies to vanquish.

Some of the features of World of Warcraft "Wrath of the Lich King" are:

1. Master powers of the Death Knight- The first "Hero Class". To show off your heroic fighter, gain the "Hero Class", this will simply show that you mean business and take your character to the next level in World of Warcraft.

2. A string of new skills and abilities to unlock and gain, as you battle your way to level 80.

3.Learn new craft spells. Craft spells are a huge part in becoming a heroic fighter, with the new and updated craft spells your fighter will be stronger then ever!

4.A completely new land to experience- Northrend! The domain of the Liche King is strewn with new adventure and dangers, perfect for those who have already mastered the previous lands.

5. Character customization is taken further with a whole host of new hairstyles and features, even including dances. This is a welcome addition that fans have been calling for for some time now.

6. Explore new dungeons, new creatures, new treasures, and of course new land! This means more money to be made, more heroic and stronger fighters to be beaten, and more land to roam!

Experienced players and newbies alike will find everything they need in Wrath of the Lich King to take their WoW experience to the next level, building on the already vastly impressive game to reach ever further heights!

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WoW Arena Wrath of the Lich King

Tuesday, March 31st, 2009

When playing a regular game, you and your team members will sometimes battle with other groups as a natural consequence of pursuing the same objectives and rewards. Once you and your party have prevailed over your opponents, you continue advancing toward your goal while your opponents’ spirits recover their bodies and find their mounts. Although you score some points, gain some skills and experiences, and maybe get a little loot from your skirmish, no one really keeps score or watches the standings.


Arena play, however, invites aggressive teams to take-on others in player-versus-player death-matches, and the Blizzard guys do keep score and standings. According to Blizzard Entertainment’s own wiki, “these contests center around your team’s ability to obliterate the other team.” In other player-versus-player modes, your team’s diversity matters at least as much as your weapons and tactics. In those modes, your spell-casting, control of the environment and other magic elements influence how well you hold your own territory and advance toward your goal. The other modes are not nearly as bloodthirsty or violent.

In Arena play, it’s kill or be killed. You may join two-, three-, or five-player teams, and players below level 70 can gain valuable experience in practice matches before they begin playing for high stakes that earn Arena Points and Arena Rewards. At the lower levels, players usually join impromptu teams, kinda like playing softball on the neighborhood playground. At the higher levels, where the grizzled veterans play to quench their bloodthirst, players join official teams, drafting and agreeing to Team Charters, and competing under strict supervision of an Arena Battlemaster.


Most teams have twice as many players as immediate play requires. In other words, teams have starters and back-ups, and the rules allow for fairly liberal substitution. Naturally, if a team loses a player, they can bring-in a substitute. Just as naturally, as situations change and play evolves, teams may summon experts in various disciplines. If the combat calls for strong offense, you draw from your strongest offensive reserves. If the game situation requires careful maneuvering and strategy, you bring in the warriors best prepared to deliver what you need.


With its typical concern for fairness, and with respect for teams’ desire to move-up in the rankings and compete for higher rewards, Blizzard has arranged a system that matches teams of equal strength. Called “Rated Matches,” teams have their ratings adjusted at the end of these contests, and their rewards match their ratings. Although most players find the realm and mode that best suit their characters and personalities, some develop two sets of gear for the two kinds of play. Playing against the environment and completing quests, they carry one set of equipment and use its complementary skillset. Playing in Arena matches, they doff all their environment gear, and take up the more aggressive, lethal tournament gear.

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